Interactive Storytelling for the Screen

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360-degree filmmaking
Analog story world design
AR design
Augmented Reality
business of interactive storytelling
California State University
Category=CBVS
Common Language
Content creation
digital content prototyping
Digital Games
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Espen Aarseth
eXtended realiaties
FIFA World Cup
game design
Gob Squad
Google Satellite Images
Grand Theft Auto
Haida Gwaii
immersive media research
immersive theatre
Indie Games
Interactive Media
Interactive Media Design
interactive narrative methods
Interactive Storyteller
Interactive Storytelling
Lens Studio
LGBTQ History
LGBTQ Individual
Media filmmaking
media production careers
narrative design theory
Non-Player Characters
Punch Drunk
QR Code
Red Orchestra
spatial storytelling
story world design
Transmedia Approaches
Transmedia World
Tv Documentary Series
Virtual reality design
VR design
VR Experience
VR Headset

Product details

  • ISBN 9780367819972
  • Weight: 700g
  • Dimensions: 152 x 229mm
  • Publication Date: 11 Mar 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilizing new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and virtual reality (VR) design.

The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators, and media professors, exploring the business side of interactive storytelling – where art meets business. Contributors to this book share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital.

This is an ideal resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theater, and journalism who are interested in navigating a career pathway in the exciting field of interactive storytelling.

Sylke Rene Meyer is a writer, director, media artist, performer, educator, and co-founder of the performance group Studio206 in Berlin (2007), extended in LA (2019). In 2018, she also co-founded the performance group "Family Room Collective" in Los Angeles. She is a Professor of Creative Writing and the Director of the Institute for Interactive Arts, Research, and Technology at California State University in Los Angeles.

Gustavo Aldana is a musician, media artist, and educator. Their projects have involved the combination of electronic music, interactive visuals, and the creative use and manipulation of myriad forms of digital media as forms of resistance. They are a graduate student in Television, Film, and Media Studies at California State University, Los Angeles.