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Intergenerational Locative Play
Intergenerational Locative Play
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A01=Leighton Evans
A01=Michael Saker
Age Group_Uncategorized
Age Group_Uncategorized
Author_Leighton Evans
Author_Michael Saker
automatic-update
Category1=Non-Fiction
Category=JBCT1
Category=JFD
Category=JHBK
Category=JHBS
COP=United Kingdom
Delivery_Delivery within 10-20 working days
Digital technologies
Digital technology
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Language_English
Mobilities
Mobilities turn
PA=Available
Pokemon Go
Price_€50 to €100
PS=Active
softlaunch
Spatial activity
Product details
- ISBN 9781839091407
- Weight: 372g
- Dimensions: 152 x 229mm
- Publication Date: 08 Feb 2021
- Publisher: Emerald Publishing Limited
- Publication City/Country: GB
- Product Form: Hardback
- Language: English
Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.
The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have deliberated the effects of rising levels of screen time and the association of this trend with antisocial behaviour, mental health-related problems, and the interference of family life. Yet, recent studies have demonstrated that the intergenerational play of video games can in fact strengthen familial connections by facilitating communication between adults, and children, and allowing adolescents to experiment with a range of roles.
Research on intergeneration play, however, has tended to focus on video games played within the domestic sphere. In contrast, Locative games, such as Pokémon Go involve players physically interacting and moving through their surroundings. Through an original study of Pokémon Go this book extends developing research on intergenerational play to the field of locative games.
The ubiquity of digital media correlates with a mounting body of work that considers the part digital technologies, such as video games, play in the lives of children. Consequently, commentators have deliberated the effects of rising levels of screen time and the association of this trend with antisocial behaviour, mental health-related problems, and the interference of family life. Yet, recent studies have demonstrated that the intergenerational play of video games can in fact strengthen familial connections by facilitating communication between adults, and children, and allowing adolescents to experiment with a range of roles.
Research on intergeneration play, however, has tended to focus on video games played within the domestic sphere. In contrast, Locative games, such as Pokémon Go involve players physically interacting and moving through their surroundings. Through an original study of Pokémon Go this book extends developing research on intergenerational play to the field of locative games.
Michael Saker is a Senior Lecturer at City, University of London. His research focuses on digital media, with an emphasis on the application of mobile and locative media in daily life. More recently, his research has extended to the phenomenology of emerging augmented and virtual reality technologies.
Leighton Evans is a Senior Lecturer in Media Theory at Swansea University, Wales. His research centres on phenomenology and digital media, with interests in locative media, virtual and augmented reality, the experience of labour in data intensive environments and the subjective experience of technological implementation.
Leighton Evans is a Senior Lecturer in Media Theory at Swansea University, Wales. His research centres on phenomenology and digital media, with interests in locative media, virtual and augmented reality, the experience of labour in data intensive environments and the subjective experience of technological implementation.
Intergenerational Locative Play
€81.99
