Introduction to Game Physics with Box2D

Regular price €248.00
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
2D game physics engine
2D game physics programming
2D video games
A01=Ian Parberry
Author_Ian Parberry
Box 2D
Bullet Physics
Cannon Barrel
Cannon Mount
Category=UMK
Collision Configuration
Collision Module
computational mechanics
Const Float
Contact Listener
Contact Manifold
Counterclockwise
Cue Ball
Dynamic Tree
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Object
Game Physics
Gauss Seidel Relaxation
interactive simulation
Kinematic Rigid Bodies
Mac OSX
Math Geeks
mathematical foundation of game physics
numerical integration methods
physics simulation coding tutorial
Private Member Variable
programming game physics from scratch
programming the physics for 2D video games
Public Member Functions
Render World
Revolute Joint
rigid body dynamics
simulation algorithms
Spring Toy
Teaching Game Physics
theory and applications of 2D game physics
undergraduate physics curriculum
using Box2D
Verlet Integration
Vice Versa

Product details

  • ISBN 9781138428065
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games.

Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos.

This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. He is also the secretary of the Society for the Advancement of the Science of Digital Games. A pioneer of game development in academia, Dr. Parberry is the author of seven books and more than 70 articles on a wide range of computing subjects, including algorithms, complexity theory, parallel computing, neural networks, and game development. In 2010, The Princeton Review ranked his undergraduate game development program in the top 50 in North America. More than 60 professional game developers are alumni of his game development classes, including Jason West, co-founder of the Call of Duty franchise.

More from this author