Introduction to Unreal Engine 4

Regular price €235.60
A01=Andrew Sanders
Author_Andrew Sanders
Blend Mode
blueprint scripting
branch
Branch Node
browser
BSP
Category=UGN
Category=UMK
Constant Node
Construction Script
content
Content Browser
Delay Node
details
Details Panel
Details Tab
digital asset integration
Dropdown Menu
Duplicate
editor
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Follow
Game design
Game development
Holding
immersive environment construction
interactive media creation
Level design
Level Editor
Lightening
material
Material Editor
Multiply Node
node
OK
particle system techniques
Point Light
procedural content generation
Roughness Input
set
Set Node
Smooth
Switch Back
tab
terrain modelling
Unreal
Unreal Engine
vector
Vector Node

Product details

  • ISBN 9781138427440
  • Weight: 660g
  • Dimensions: 178 x 254mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included.