Invisible Digital

Regular price €36.50
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
A01=Aylish Wood
Age Group_Uncategorized
Age Group_Uncategorized
algorithms
assemblages
Author_Aylish Wood
automated systems
automatic-update
Category1=Non-Fiction
Category=AK
Category=AKLF
Category=APFV
Category=ATFV
Category=JBCT
Category=JFD
Category=UGG
COP=United States
culture
Delivery_Pre-order
Digital images
entanglement
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=0
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Everything
Language_English
materialist perspectives
Moana
No Man's Sky
No Man’s Sky
PA=Not yet available
Price_€20 to €50
PS=Forthcoming
relational theories
softlaunch
software
techniques

Product details

  • ISBN 9781501390876
  • Weight: 300g
  • Dimensions: 150 x 226mm
  • Publication Date: 21 Aug 2025
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man’s Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana, and procedural content generation for No Man’s Sky and Everything. Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes.

The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.

Aylish Wood is Professor of Animation and Film Studies in the School of Arts at the University of Kent, UK. She has published in a range of journals (including Screen, Animation: An Interdisciplinary Journal, Journal of Film and Video, Convergence, Games and Culture) and the author of Software, Animation and the Moving Image (2014), Digital Encounters (2007) and Technoscience in Contemporary American Films (2002).

More from this author