iOS Game Development

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A01=Thomas Lucka
advanced physics simulation for mobile games
Age Group_Uncategorized
Age Group_Uncategorized
and Box2D Physics Engine
Apple Server
Audio Context
Author_Thomas Lucka
automatic-update
Category1=Non-Fiction
Category=UG
Collision Check
computational physics engines
COP=United Kingdom
Core Graphics
create games for the App Store
Delivery_Pre-order
Depth Buffer
developing games for iPad
developing games for iPhone
developing games for iPod
developing games in the iOS environment
digital signal processing
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Center
Game Developers
Game Figure
Game Loop
game performance on the iOS platform
GameKit
games for the iPhone family of mobile devices
GLKit
Home Button
interactive media design
iOS SDK
iPhone SDK
iPod Touch
iTunes Connect
Language_English
mobile game development process
mobile graphics programming
multiplayer networking protocols
Obj File
OpenAL for sound
OpenGL ES
Opengl Es For 2d/3d Graphics
OpenGL ES for 2D3D graphics
PA=Temporarily unavailable
Playback
Price_€100 and above
PS=Active
real-time rendering techniques
Render Buffer
softlaunch
Texture Coordinates
Universal App
Unsigned Char
Vertex Array
Xcode Project
Zombie Class

Product details

  • ISBN 9781138427747
  • Weight: 890g
  • Dimensions: 191 x 235mm
  • Publication Date: 20 Dec 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.
Lucka, Thomas

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