iOS Game Programming with Xcode and Cocos2d

Regular price €235.60
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
A01=Justin Dike
accelerometer integration
App Id
Author_Justin Dike
beginner iOS game coding guide
Bitmap Font
Category=UGN
Category=UMK
Class Method
Cocos2 D
Collision Detection
connect
Convenience Methods
devices
Enemy Class
Enemy Instances
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
In-app Purchase
init
Instance Methods
Int
interactive graphics
iOS Devices
itunes
iTunes Connect
Mac App Store
Method Call
mobile game development
Objective-C programming
output
Output Window
particle effects techniques
Pinball Game
Resources Folder
Retina Display
sheet
Singleton Class
sprite
Sprite Sheet
statement
store
touch gesture recognition
Vice Versa
window
Wo
Xcode Project
Yes

Product details

  • ISBN 9781138428317
  • Weight: 453g
  • Dimensions: 184 x 235mm
  • Publication Date: 26 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven‘t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

Features:

Code

Video examples

5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

Justin Dike is the creator and lead developer at CartoonSmart.com, an education website & video production company specializing in high definition tutorials for Xcode, Cocos2d, HTML5, Adobe Flash, Adobe Illustrator, Toon Boom Animate, SketchBook Pro, and other software / frameworks. He received his BFA in Computer Art from the School of Visual Arts, with a focus on 2D & 3D animation. Justin’s main focus is currently on application development and instruction for iOS and Cocos2d.

More from this author