Itchy, Tasty

Regular price €19.99
A01=Alex Aniel
Age Group_Uncategorized
Age Group_Uncategorized
Author_Alex Aniel
automatic-update
Bioshock
Blake J Harris
Blood Sweat and Pixels
Capcom
Category1=Non-Fiction
Category=KNTV
Category=UGG
Category=UMK
Console Wars
COP=United Kingdom
David Kushner
Delivery_Delivery within 10-20 working days
developers
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Famicom
history
Japan
Japanese game development
Jason Schrier
Language_English
making of
Masters of Doom
Nemesis
PA=Available
PlayStation:Gamecube
Price_€10 to €20
PS=Active
Resident Evil
softlaunch
survival horror
video games
zombies

Product details

  • ISBN 9781800182127
  • Dimensions: 129 x 198mm
  • Publication Date: 10 Nov 2022
  • Publisher: Boundless Publishing Group Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

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This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time.

Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4.

Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Alex Aniel originally hails from San Francisco, but has lived in Tokyo since 2007. He began playing the Resident Evil series aged thirteen, which led him to visit Japan, study the language and eventually move there permanently. He has over a decade of experience in the video game industry, and currently works for game music label Brave Wave Productions and physical game publisher Limited Run Games, specialising in the production of game music albums and business development for both companies.

@cvkfreak