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Jane Jensen
Jane Jensen
★★★★★
★★★★★
Regular price
€107.99
Regular price
€108.99
Sale
Sale price
€107.99
A01=Anastasia Salter
Age Group_Uncategorized
Age Group_Uncategorized
Author_Anastasia Salter
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Category1=Non-Fiction
Category=HBTB
Category=JBCT
Category=JFD
Category=NHTB
Category=UGG
Category=UMK
COP=United States
Delivery_Delivery within 10-20 working days
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eq_computing
eq_history
eq_isMigrated=0
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eq_nobargain
eq_non-fiction
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film and media
game design
game studies
gender and media
jane jensen
Language_English
PA=Available
Price_€50 to €100
PS=Active
softlaunch
video games
Product details
- ISBN 9781501327452
- Weight: 370g
- Dimensions: 140 x 216mm
- Publication Date: 06 Apr 2017
- Publisher: Bloomsbury Publishing Plc
- Publication City/Country: US
- Product Form: Hardback
- Language: English
Delivery/Collection within 10-20 working days
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2-4 Working Days: Available in-stock
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In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.
Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of What is Your Quest? From Adventure Games to Interactive Book (2014) and co-author of Flash: Building the Interactive Web (2014). She is an editor of the Electronic Literature Collection Vol. 3.
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