Japanese Culture Through Videogames

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A01=Rachael Hutchinson
American market
Author_Rachael Hutchinson
Big Rhetoric
Category=JBCC1
Category=JBCT
contemporary Japan
cultural identity Japan
Devil Gene
digital humanities
Dragon Quest
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eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Fighting Games
Final Fantasy
Final Fantasy Series
Final Fantasy VI
Final Fantasy VII
game studies
Grand Theft Auto
ideology in games
Japanese culture
Japanese Game
Japanese popular culture
Japanese role-playing game
Japanese society
Japanese society research
Japanese videogames
Kanji Characters
Katamari Damacy
Korean Characters
Legend of Zelda
Main Character
media analysis
Metal Gear
Metal Gear Solid
narrative design
Nuclear Discourse
Red Orchestra
Solid Snake
Somatic Cell Nuclear Transfer
Street Fighter
Street Fighter II
video game cultural critique
video games
videogames
Virtua Fighter
West Germany
Young Man

Product details

  • ISBN 9780367111380
  • Weight: 730g
  • Dimensions: 156 x 234mm
  • Publication Date: 13 Jun 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression.

Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan.

Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Rachael Hutchinson is Associate Professor of Japanese Studies at the University of Delaware, USA. Her publications include Nagai Kafu’s Occidentalism: Defining the Japanese Self (2011) and Negotiating Censorship in Modern Japan (2013).

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