Japanese Role-Playing Games

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A32=Andrew Campana
A32=Daniel Johnson
A32=Fanny Barnabé
A32=Joleen Blom
A32=Nökkvi Jarl Bjarnason
A32=Rachael Hutchinson
A32=William Huber
A32=Yuhsuke Koyama
Age Group_Uncategorized
Age Group_Uncategorized
Asian studies
automatic-update
B01=Jérémie Pelletier-Gagnon
B01=Rachael Hutchinson
Category1=Non-Fiction
Category=HBJF
Category=JBCT
Category=JFD
Category=NHF
Category=UDX
contemporary japanese culture
COP=United States
Delivery_Delivery within 10-20 working days
dragon quest
eq_bestseller
eq_computing
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
final fantasy
game studies
japanese popular culture
Japanese video games
Language_English
PA=Available
Price_€100 and above
PS=Active
roleplaying games
softlaunch
video game genres
video game studies

Product details

  • ISBN 9781793643544
  • Weight: 703g
  • Dimensions: 161 x 227mm
  • Publication Date: 14 Apr 2022
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
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Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Rachael Hutchinson is professor of Japanese studies at the University of Delaware.

Jérémie Pelletier-Gagnon is postdoctoral researcher at Université du Québec à Montréal.