Leading with Sound

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A01=Rob Bridgett
accessibility in game audio
Active override mixing systems
Ambiguous Sounds
audio pipeline management
Audio Team
Author_Rob Bridgett
Automated mixing systems
Category=UMK
Category=UYU
Character POV
Daw
Dense
dialogue asset creation
Dolby Atmos
Eq
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Final Mix
Follow
Game Audio
Game Developer
Game Development
Game Development Team
Game industry
Home Theatre
HRTF
immersive audio leadership strategies
interactive audio theory
Non-diegetic Spaces
non-linear audio mixing
Offscreen Sound
Paused
Playback
psychological sound perception
Re-recording Mixers
Sound design
Sound Designers
Sound Event
Tv
Video game development
Video Game Sound
Wo

Product details

  • ISBN 9780367535902
  • Weight: 590g
  • Dimensions: 156 x 234mm
  • Publication Date: 19 May 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound.

Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.

Rob Bridgett is a British-Canadian Audio Director based in Montreal. In 1993 Rob attended Derby University to study cinema and media, and was one of the first to graduate from the ‘Sound Design for the Moving Image’ Master’s degree programme at Bournemouth University in 1999. Having worked as an audio director in the games industry since 2001, Bridgett has become a committed advocate for ‘leading with sound’ and 'sound as design’.

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