Learn to Code with Games

Regular price €55.99
Regular price €58.99 Sale Sale price €55.99
A01=John M. Quick
AABB
Age Group_Uncategorized
Age Group_Uncategorized
Applied
Authentic
Author_John M. Quick
automatic-update
Beginner
Boolean Flag
Bounding Box
Category1=Non-Fiction
Category=UMX
Code
Coding
Collectable Script
Composite Data Type
COP=United States
Custom Functions
Delivery_Pre-order
Dungeon Scene
Education
End Function
eq_computing
eq_isMigrated=2
eq_non-fiction
Game Design
Game Development
Games
Higher Education
Index Position
Init Void Start
Inspector Window
Iteration Variables
Language_English
Luna’s Position
Map Array
Microsoft Corporation
PA=Temporarily unavailable
Player GameObject
Prefabs Folder
Price_€50 to €100
Private Float
PS=Active
Random Tile
Singleton Design Pattern
softlaunch
Tile Map
Tile Size
Unit Conversion
Unity Inspector
Unity Scene

Product details

  • ISBN 9781498704687
  • Weight: 430g
  • Dimensions: 156 x 234mm
  • Publication Date: 14 Oct 2015
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock

10-20 Working Days
: On Backorder

Will Deliver When Available
: On Pre-Order or Reprinting

We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.

The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code.

Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

John M. Quick is an expert in the strategic enhancement of motivation, learning, and performance. He collaborates with industry and university clients to strategically solve the greatest challenges in motivation, learning, and performance. John earned a PhD in Educational Technology at Arizona State University, where he researched enjoyment and individual differences in games. He created the Gameplay Enjoyment Model (GEM) and Gaming Goal Orientations (GGO) model to guide the design of effective game-based solutions. John has released more than 15 digital games. His games focus on innovative topics, such as learner engagement, employee performance improvement, and cutting-edge interfaces. John has over 5 years of classroom experience at the higher education level. He has instructed courses on computer literacy, game design, and programming at Michigan State University (East Lansing), Arizona State University (Tempe), and DigiPen Institute of Technology Singapore.