Learning C# Programming with Unity 3D, second edition

Regular price €72.99
Quantity:
Delivery/Collection within 10-20 working days
Shipping & Delivery
.NET application design
A01=Alex Okita
Array List
Assets Directory
Author_Alex Okita
beginner programming guide
Bitwise Operators
Build Solution
c#
C# language features
C# scripting for interactive simulations
Category=UGN
Category=UMK
Class Scope
code
Compile Time Errors
computational logic
Cross Platform Compatibility
Cs Script
Curly Braces
Dot Operator
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Foreach Loop
Game Developer
Game Engines
Game Object
game programming
Goto Statement
Inspector Panel
interactive software development
Lambda Expressions
LINQ query techniques
Merge Conflicts
Net Framework
object-oriented programming
Plugins Directory
Preprocessor Directives
programming languages
Unity 3D game engine
Unreal Engine
video game
Visual Studio
White Space
working game mechanics
Zombie Class

Product details

  • ISBN 9781138336810
  • Weight: 1164g
  • Dimensions: 178 x 254mm
  • Publication Date: 25 Sep 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!

Key Features

  • Provides a starting point for the first-time programmer
  • C# Code examples are simple short and clear
  • Learn the very basics on up to interesting tricks which C# offers
Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.

More from this author