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Learning through Digital Game Design and Building in a Participatory Culture
Learning through Digital Game Design and Building in a Participatory Culture
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€118.99
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A01=Qing Li
Approach
Author_Qing Li
Category=GTC
Category=JNDG
Category=JNMT
Category=VSK
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eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_self-help
eq_society-politics
Product details
- ISBN 9781433116797
- Weight: 470g
- Dimensions: 155 x 230mm
- Publication Date: 29 Sep 2014
- Publisher: Peter Lang Publishing Inc
- Publication City/Country: US
- Product Form: Hardback
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
Qing Li (PhD in educational technology from University of Toronto) is a full professor in the Department of Educational Technology at Towson University and was co-director of its UTeach Program. She has published widely on educational technology and cyberbullying. Her most recent book (co-edited with Donna Cross & Peter K. Smith) is Cyberbullying in the Global Playground: Research from International Perspectives.
Learning through Digital Game Design and Building in a Participatory Culture
€118.99
