LEGO Studies

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Bright Bricks
Category=DSY
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Category=NH
children and media
creative identity formation
digital paratexts
Educational Robotics
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eq_biography-true-stories
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eq_nobargain
eq_non-fiction
eq_society-politics
film and media studies
game studies
gendered construction toys
Krazy Glue
lego
LEGO Batman
LEGO Brand
LEGO Bricks
LEGO Foundation
LEGO Games
LEGO Group
LEGO MINDSTORMS
LEGO Movie
LEGO Product
LEGO Sets
LEGO Star Wars
LEGO Studies
LEGO System
LEGO Theme
LEGO Video Games
media franchise analysis
media studies
media theory
Millennium Falcon
MINDSTORMS Robot
modularity in play
Programmable Brick
Stem Classroom
Stem Education
Stem Literacy
The Lego Movie
transmedia
transmedia adaptation
transmedia storytelling research
Virtual LEGO

Product details

  • ISBN 9780415722872
  • Weight: 566g
  • Dimensions: 152 x 229mm
  • Publication Date: 17 Nov 2014
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs.

LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.

Mark J. P. Wolf is Chair of the Communication Department at Concordia University Wisconsin. He is the author of Building Imaginary Worlds and co-editor with Bernard Perron of The Routledge Companion to Video Game Studies and The Video Game Theory Reader 1 and 2.