Level Design

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A01=Rudolf Kremers
AI Opponent
Artifi Cial Life
Att Itude
Author_Rudolf Kremers
Bett Er
Category=A
Category=UGN
Category=UMK
Category=UMKL
cognitive processes in gameplay
Designing gameplay
Dynamic Diffi Culty Adjustment
Emotional feedback systems
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Game Camera
Game Design
Game Development
Game enviornments
Game stories
Game's Level Design
Gameplay Mechanics
Gameplay Narrative
Gameplay Scenarios
Game’s Level Design
immersion techniques
interactive environments
Introduction to level design
Latt Er
Level Design
Level Design Components
Matt Er
Multiplayer Gaming
player experience research
sensory perception in games
Sett Ing
Single Player Games
Soft Ware
spatial narrative design
Survival Horror Game
Time Aft Er Time
Vice Versa
world building theory
Young Man
Zombie Horde

Product details

  • ISBN 9781568813387
  • Weight: 860g
  • Dimensions: 235 x 191mm
  • Publication Date: 21 Oct 2009
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.
Rudolf Kremers is a veteran game designer who has worked on a plethora of games ranging from small and fun titles for handheld systems to multi-million selling games and franchises on consoles and PCs. His professional experience includes work on original IP as well as famous established brands like Harry Potter, Championship Manager, and Avatar the Last Airbender. Kremers is the founder of Omni Systems, which produces and develops games and (interactive) media that push for progressive, positive, or social video game experiences. Additionally he works as a games consultant. He is the co-developer of an exciting new game, Eufloria (formerly Dyson), which will be launched this fall. He lives in Folkestone in Great Britain.

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