Level Up! The Guide to Great Video Game Design

Regular price €46.99
A01=Scott A. Rogers
A01=Scott Rogers
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Author_Scott A. Rogers
Author_Scott Rogers
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beginning videogame design
Category1=Non-Fiction
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Category=UMK
COP=United States
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videogame design book
videogame design document
videogame design examples
videogame design for beginners
Videogame design guide
videogame design handbook
videogame design template
videogame design tutorial

Product details

  • ISBN 9781394298761
  • Weight: 862g
  • Dimensions: 188 x 234mm
  • Publication Date: 25 Nov 2024
  • Publisher: John Wiley & Sons Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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Want to design your own video games? Let expert Scott Rogers show you how!

If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.

Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including:

  • Developing your game design from the spark of inspiration all the way to production
  • Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged
  • Creating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controls
  • Monetizing your game from the design up
  • Play test your game to get the best feedback from your players

Level Up! 3rd Edition features all-new content, including two new chapters and even a brand-new chili recipe—making it the most indispensable guide for video game designers both “in the field” and the classroom.