Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

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A01=Amy M. Green
Amelie's Existence
Amelie’s Existence
Ancient Egyptian Conception
Author_Amy M. Green
Category=JBCT
Category=UDX
Cesarean Delivery
Chiral Crystals
connection
Cuff Links
Dead Whales
Death Stranding
DNA Manipulation
embodiment in media
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
ESRB Rating
Functional Government
game studies
Held
Homo Ludens
humanities research
immersion
Living World
London Bridge
longing
Mule
narrative analysis
Package Delivery
post-apocalypse
post-apocalyptic
post-apocalyptic video game analysis
Pristine
Rebirth
ruin
Sixth Extinction
Swarm
symbolic representation
symbolism
Tar Lake
Tar Pits
trauma theory
Uca
Umbilical Cord
Uterine
video games
Whales Beaching

Product details

  • ISBN 9781032226712
  • Weight: 139g
  • Dimensions: 138 x 216mm
  • Publication Date: 29 Jan 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.

Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible.

This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

Amy M. Green is Associate Professor of English at the University of Nevada, Las Vegas, USA. Her research focus is on game studies, specifically the intersection of narrative and video games. She approaches video games as important cultural artifacts reflecting stories that are both universal and indicative of the historical context out of which they emerge. She is the author of four books related to game studies, Storytelling in Video Games: The Art of the Digital Narrative; Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V; A Cure for Toxic Masculinity: Male Bonding and Friendship in Final Fantasy XV; and Kingsglaive’s Exploration of World War II, Cultural Trauma, and the Plight of Refugees: An Animated Film as Complex Narrative, as well as numerous articles.

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