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Ludopolitics
A01=Liam Mitchell
Age Group_Uncategorized
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algorithmic control
algorithms
Author_Liam Mitchell
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Category1=Non-Fiction
Category=UYZ
contemporary technoculture
control
COP=United Kingdom
Delivery_Delivery within 10-20 working days
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eq_computing
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eq_non-fiction
game design
game play
Game studies
gaming and politics
Language_English
mechanics of control
PA=Available
political philosophy
political theory
Price_€20 to €50
PS=Active
softlaunch
sovereignty
technology
trifling
videogames
Zero Books
Product details
- ISBN 9781785354885
- Dimensions: 140 x 216mm
- Publication Date: 14 Dec 2018
- Publisher: Collective Ink
- Publication City/Country: GB
- Product Form: Paperback
- Language: English
Delivery/Collection within 10-20 working days
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What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.
Liam Mitchell is the Chair of Cultural Studies and an Associate Professor at Trent University in Peterborough, Ontario. A lifelong gamer, he is interested in the effects of our continual immersion in media, particularly those media technologies that seem to fall under our control. His work has appeared in CTheory, First Monday, Techne: Research in Philosophy and Technology, and Loading...Journal of the Canadian Game Studies Association. He lives in Peterborough, Ontaria, Canada.
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