Machine-Created Culture

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A01=Andrew Reinhard
Archaeology
Author_Andrew Reinhard
Category=JBC
Category=JHMC
Category=NK
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eq_isMigrated=2
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eq_non-fiction
eq_society-politics

Product details

  • ISBN 9781805395706
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Jul 2024
  • Publisher: Berghahn Books
  • Publication City/Country: GB
  • Product Form: Hardback
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Archaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within—and supporting—interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity’s blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves.

Andrew Reinhard is a Cultural Resource Management (CRM) Project Director for Metcalf Archaeological Consultants and is also a Research Affiliate at the Institute for the Study of the Ancient World (ISAW) at New York University. His first book, Archaeogaming: An Introduction to Archaeology in and of Video Games, was published by Berghahn Books in 2018.

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