Making Great Games

Regular price €235.60
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Michael Wyman
AAA
aspect
Author_Michael Wyman
Blizzard
Casual Games
Category=AFKV
Category=UGN
Chief Design Officer
dash
Demo
developer
developers
digital media project analysis
diner
Diner Dash
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Follow
Game Development
Game Development Team
Game's Development Cycle
Game’s Development Cycle
Great Game
industry
interactive entertainment design
LBP
Lich King
Making Great Games
MMORPG
naughty
Naughty Dog
parting
Pause
Popular MMORPG
production pipeline management
satisfying
Satisfying Aspect
Scrambling
Snuff
software development methodologies
SSX
team collaboration strategies
thoughts
Timeline
user experience research
Vertical Slice
video game production process case studies
War III

Product details

  • ISBN 9781138427471
  • Weight: 600g
  • Dimensions: 189 x 246mm
  • Publication Date: 09 Aug 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

More from this author