Making Great Games

Regular price €51.99
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
A01=Michael Wyman
AAA
Age Group_Uncategorized
Age Group_Uncategorized
aspect
Author_Michael Wyman
automatic-update
Blizzard
Casual Games
Category1=Non-Fiction
Category=UMK
Chief Design Officer
COP=United Kingdom
dash
Delivery_Pre-order
Demo
developer
developers
digital media project analysis
diner
Diner Dash
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Follow
Game Development
Game Development Team
Game's Development Cycle
Game’s Development Cycle
Great Game
industry
interactive entertainment design
Language_English
LBP
Lich King
Making Great Games
MMORPG
naughty
Naughty Dog
PA=Temporarily unavailable
parting
Pause
Popular MMORPG
Price_€20 to €50
production pipeline management
PS=Active
satisfying
Satisfying Aspect
Scrambling
Snuff
softlaunch
software development methodologies
SSX
team collaboration strategies
thoughts
Timeline
user experience research
Vertical Slice
video game production process case studies
War III

Product details

  • ISBN 9780240812854
  • Weight: 470g
  • Dimensions: 189 x 246mm
  • Publication Date: 30 Sep 2010
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

More from this author