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Making Isometric Social Real-Time Games with HTML5
Making Isometric Social Real-Time Games with HTML5
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A01=Mario Andres Pagella
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Author_Mario Andres Pagella
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Category1=Non-Fiction
Category=UMW
COP=United States
Delivery_Delivery within 10-20 working days
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Language_English
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Price_€10 to €20
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USA
Product details
- ISBN 9781449304751
- Publication Date: 04 Oct 2011
- Publisher: O'Reilly Media
- Publication City/Country: US
- Product Form: Paperback
- Language: English
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.
Making Isometric Social Real-Time Games with HTML5
€19.99
