Home
»
Making Things See
Making Things See
Regular price
€40.99
603 verified reviews
100% verified
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock
14-28 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!
Close
A01=Greg Borenstein
Author_Greg Borenstein
Category=UYQV
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
open source hardware kinect computer vision 3d printing 3d scanning image recognition
Product details
- ISBN 9781449307073
- Publication Date: 06 Mar 2012
- Publisher: O'Reilly Media
- Publication City/Country: US
- Product Form: Paperback
Welcome to the Vision Revolution. With Microsoft's Kinect leading the way, you can now use 3D computer vision technology to build digital 3D models of people and objects that you can manipulate with gestures and spoken commands. This hands-on guide provides all the technical and conceptual information you need to build cool applications for Kinect, using the Processing programming language and the Arduino microcontroller. Whether you're a student, hobbyist, maker, gamer, or hardware hacker, Making Things See gets you running with several Kinect projects, and gives you the skills and experience you need to build your own fun and creative projects with this magical 3D computer vision technology. Unlock your ability to build interactive applications with Kinect.
* Learn about face recognition, gait analysis, and depth imaging * Analyze and manipulate point clouds * Track people with skeletonization and pose detection, and use blob tracking to detect objects * Use gestural interfaces for assistive technology * Create models for design and fabrication, using 3D scanning technology and a 3D printer * Delve into motion tracking for animation and games * Build every project in this book with inexpensive off-the-shelf components
After a decade as a musician, web programmer, and startup founder, Greg Borenstein recently moved to New York to become an artist and teacher. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication. He is currently a grad student at NYU's Interactive Telecommunications Program.
Making Things See
€40.99
