Manifestations of Queerness in Video Games

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A01=Gaspard Pelurson
Author_Gaspard Pelurson
Category=JBCT1
Category=JBSJ
Category=UDBV
Defeated Men
digital culture studies
digital games
dissident play practices
diversity
Dragon Age
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Fan Art
Fan Fiction
Fighting Game Community
Fighting Games
Forum Threads
Gaming Culture
gaming subcultures analysis
Gay Character
gender
gender identity in media
homophobia
Interspecies Relationship
interspecies relationships games
LGBTQ Character
LGBTQ Identity
LGBTQ Individual
LGBTQ Representation
Non-playable Character
Online LGBTQ
participatory culture research
politics
Possum Springs
Pro Wrestling
Queer Erotica
Queer Failure
queer theory
queer theory in interactive media
queerness
Red Riding Hood
representation
Slash Fiction
Squash Matches
Trading Card Game
video game culture
video game industry
video games
videogames
Young Man

Product details

  • ISBN 9780367900649
  • Weight: 420g
  • Dimensions: 156 x 234mm
  • Publication Date: 29 Jul 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.

Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book navigates diverse interspecies relationships, queer villains from the past, Pokémon memes on border politics, flânerie in post-industrial cities and one-sided erotic fights. It provides new critical engagements with the works of Jose Esteban Muñoz, Bonnie Ruberg, Guy Debord and Jack Halberstam, examining queer representation, gaming subcultures and dissident play practices. Making the bold claim that video games might be the queerest medium today, this book provides organic, self-reflective and, ultimately, thought-provoking thinking in which both games and gamers are queered.

This book will be of interest to scholars researching game studies, sex, gender and sexuality in new media, but also readers interested in literature, digital media, society, participatory culture and queer studies.

Gaspard Pelurson is a Lecturer in Creative Media and Global Industries at King’s College London.

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