Mastering Technical Art in Unreal Engine

Regular price €64.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Greg Penninck
A01=Stuart Butler
Age Group_Uncategorized
Age Group_Uncategorized
animation
Author_Greg Penninck
Author_Stuart Butler
automatic-update
blueprint
Category1=Non-Fiction
Category=A
Category=UGG
Category=UGN
Category=UMK
COP=United Kingdom
Delivery_Pre-order
digital effects workflows
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
interactive graphics material development
Language_English
materials
mesh painting techniques
Niagara particle systems
PA=Not yet available
Price_€50 to €100
procedural textures
PS=Forthcoming
rendering pipeline theory
shader programming
softlaunch
technical art
UE
UE5
Unreal Engine
VFX
world building

Product details

  • ISBN 9781032649689
  • Weight: 400g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Jan 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Secure checkout Fast Shipping Easy returns

This book covers how to build materials and VFX that bring your projects to life in Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine.

You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting-edge game materials and VFX.

This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.

Greg Penninck has worked and taught in the Games Industry sector since 2006, creating many world-leading games courses and modules from Foundation to Masters Level. Greg is an Authorised Unreal Instructor Partner for Epic Games and has been teaching the Unreal Engine for over 15 years. In 2016 he was awarded an Epic Developer Grant through his company Thundersteed LTD which helped him continue to spread the joy of Unreal Development. Greg works as a Marketing Artist for REALTIME, a BAFTA nominated VFX Studio.

Stuart Butler is the Dean of Creative Industries at CG Spectrum Institute. Stu has taught in the HE sector since 2009, creating many games courses and modules from Foundation to Masters Level and was formerly the Course Director of Games Technology at Staffordshire University. He is an Authorized Unreal Instructor Partner and Educational Content Creator for Epic Games and has been teaching the Unreal Engine since the launch of UDK. Stu has contributed to projects as a Vehicle Artist, Animator, Game Designer and Technical Designer / Artist; his broad skillset and understanding provides insight into all aspects of Games Development. Alongside Greg, as part of their Company Thundersteed Ltd, he was awarded an Epic Developer Grant in 2016.

More from this author