Mathematics of Game Development

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A01=Jacob Enfield
Author_Jacob Enfield
Category=PBW
Category=UGN
Category=UMK
Category=UXT
computational modelling
coordinate geometry
directionality
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
field of view
FOV
game development
interactive simulations
introductory mathematics for game design
math
physics simulation
programming
trigonometric functions
Unity
vector mathematics

Product details

  • ISBN 9781032701424
  • Weight: 700g
  • Dimensions: 178 x 254mm
  • Publication Date: 09 Apr 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.

Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.

This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development.

Jacob Enfield is a research faculty member at George Mason University where he teaches game programming in the Computer Game Design program and conducts research at the Virginia Serious Game Institute. Jacob has worked professionally as an educational game developer and has taught a wide range of subjects, including computer science, game development, virtual reality, multimedia production, machine learning, artificial intelligence, and mathematics.

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