Maya for Games

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3D asset creation
A01=Michael Ingrassia
advanced game environment modelling
Author_Michael Ingrassia
Blend Shape
Bump Map
Category=UGG
character rigging techniques
Clean UV
Comp Art
Creating Texture Maps
Demo Reel
Digital Sculpting
digital sculpting workflow
Edge Loop
Edit Mesh
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
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F1 Hot Key
Head Mesh
High Poly Mesh
image based modelling
Insert Edge Loop
Insert Edge Loop Tool
Low Poly Mesh
mesh optimisation methods
Mirror Geometry
Polygon Tool
Realistic Human Hands
Sopwith Camel
Sourceimages Folder
Split Polygon Tool
Split Vertices
Springfield Rifle
texture mapping workflow
Transfer Maps
UV Map

Product details

  • ISBN 9780240810645
  • Weight: 1162g
  • Dimensions: 189 x 246mm
  • Publication Date: 03 Oct 2008
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
Having an artistic career spanning 26 years, veteran 3D artist Michael Ingrassia has worked on game development, Discovery Channel documentaries and Industrial Design projects. For the past 4 years, Michael has been a top sought after Maya instructor at various training academies including Escape Studios based in London, England. As a Senior 3D Artist at Microsoft's FASA Studios, he was responsible for creating environment modeling and digital sculpting.Michael has had his work published in a variety of magazines such as Computer Graphics World, 3D World and Computer Arts.

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