Maya Python for Games and Film

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3D animation pipeline
A01=Adam Mechtley
A01=Ryan Trowbridge
advanced Maya Python scripting techniques
API Documentation
Author_Adam Mechtley
Author_Ryan Trowbridge
Category=UMW
class
command
Command Engine
Command-Level Python in Maya
Custom Nodes
Data Block
decimal
Dependency Nodes
digital content creation
editor
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Flag Arguments
GUI Command
GUI Control
GUI Element
GUI Toolkit
History Panel
import
Import Maya
Introduction To Maya Python
Marking Menu
Maya Commands
Maya Python
Maya Python API
Maya Scene
MEL scripting transition
node
number
Object-Oriented Programming in Maya Python
object-oriented scripting
Polygon Cube
Py Module
Python Tab
Qt interface development
Query Mode
Rotation Order
scene
script
Script Editor
Shape Node
technical artist workflow
The Maya Command Engine and User Interface
transform
Transform Node
Translating basic MEL operations into Python

Product details

  • ISBN 9780123785787
  • Weight: 1280g
  • Dimensions: 191 x 235mm
  • Publication Date: 28 Sep 2011
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

Adam Mechtley, Ryan Trowbridge

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