Meaningful Game Design

Regular price €173.60
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Chris Evans
A01=Devon Allcoat
accessibility
Author_Chris Evans
Author_Devon Allcoat
board games
Category=UGN
Category=UMK
cognitive engagement
educational games
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game design
game development
instructional design
kickstarter
learning games
ludology
pedagogy theory
playtesting strategies
serious games
tabletop game psychology applications
tabletop games
user experience research

Product details

  • ISBN 9781032334035
  • Weight: 620g
  • Dimensions: 156 x 234mm
  • Publication Date: 24 Nov 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training.

Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more.

This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.

Dr Devon Allcoat completed her PhD in Psychology at the University of Warwick, in the United Kingdom. Her doctoral research explored the effects and applications of video games and virtual environments, particularly their cognitive effects and how they can be applied to education. In her current role at the University of Warwick she develops and teaches courses and modules in game design and development, whilst continuing with research projects on technology. She is an expert in game design, pedagogy, human-technology interaction, virtual reality, and mixed reality.

Chris Evans is the Head of Technology Enhanced Learning at Warwick Manufacturing Group at the University of Warwick. In this role he is responsible for the strategic development, coordination and implementation of technology enhanced learning policies and initiatives. With over 20 years’ experience within lecturing, teacher training, and technology enhanced learning, Chris has designed, implemented, and overseen numerous pedagogically driven game-based simulations within the tertiary learning sector. Chris also teaches game design at the University of Warwick and adopts a student centric, interactive, and highly innovative approach to teaching and learning.

More from this author