Mechanical Creations in 3D

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3D software applications
3ds Max
A01=Stewart Jones
Adding Custom Attributes
advanced mechanical rigging for 3D artists
Animation
Animation Menu
animation rig
asset pipeline workflow
Author_Stewart Jones
Autodesk 3ds Max
automation rig
Base Rig
BEZIER FLOAT
BRANCH Node
Category=UBW
Category=UGN
Deformation Rig
Editable Poly
Editable Spline
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
hard surface modelling
Hydraulic Pistons
kinematic systems
Lighting
Link Constraint
LOOKAT CONSTRAINT
mechanical rigging
Memory Refresh
Modify Tab
Noise Controller
Point Helper
portfolio development guide
Real Time Game Engines
Rendering
Rigging
Rigging Process
Side Pistons
Skin Modifier
Skin Weights
steampunk engineering
Sub-object Mode
System Unit Setup
technical animation techniques
VFX
visual effects
Wire Parameters

Product details

  • ISBN 9781138560499
  • Weight: 350g
  • Dimensions: 152 x 229mm
  • Publication Date: 29 Nov 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will specifically implement current industry trends and techniques for animated mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers will close out this book with a completed steampunk train for their portfolios and practical knowledge to combat other tricky hard-surface rigging and animation challenges.

Key Features

  • This is the only book available for mechanical setups in Autodesk 3ds Max.
  • Although 3ds Max specific, the techniques and foundations will work for any 3D application.
  • By following the step-by-step guides in this book, you can finish and complete a portfolio-ready steampunk train.
  • Each chapter will include an introduction and a summary, giving significance to the start and end of each section where readers can rest!
  • Boxed step-by-step guides will be used for the creation of technical setups in 3ds Max. A "Memory Refresh" section is included in each chapter, this gives short and quick reminders for the stages needed to complete the chapter setup - helpful as a reference guide for those that have already read the book and just need a reminder, saving them time as they won’t have to re-read the whole thing!
  • An accomplished creative professional with experience in film, television, commercials, video games and augmented/virtual reality. Jones is a writer, producer and director, with a background in animation and visual effects where he has worked internationally for most of his career. His previous roles have included everything from Character TD/Animator to CG Supervisor and Production Manager to Head of 3D. He is a full member of the Writer’s Guild GB, a journal-published MBA graduate, and holds various speaking engagements, lectures and workshops throughout the year at various conferences and colleges worldwide.

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