Metaprogramming GPUs with Sh

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A01=Michael McCool
A01=Stefanus Du Toit
advanced shader development
Author_Michael McCool
Author_Stefanus Du Toit
C++ functions
Category=UMK
Common Subexpression Elimination
computer graphics education
Conditional Assignment
Control Construct
Control Flow Graph
Cpu Backends
Cube Maps
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Fragment Shaders
Functional Language
functional programming applications
glue code
GPU
GPU metaprogramming for scientific research
Graphic API
graphics programming techniques
IR Statement
Light Vector
Member Function
MVI
Noise Functions
parallel computation concepts
Pro Gram
real-time rendering methods
RGB
RGB Color
Sh programs
Shader Programs
shading languages
Specular Coefficient
Specular Lobe
Stream Programs
Template Metaprogramming
Texture Coordinate
Texture Lookups
Vertex Shader

Product details

  • ISBN 9781138428096
  • Weight: 730g
  • Dimensions: 191 x 235mm
  • Publication Date: 02 Oct 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.
McCool , Michael

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