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Minor Platforms in Videogame History
Minor Platforms in Videogame History
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A01=Benjamin Nicoll
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Author_Benjamin Nicoll
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Category1=Non-Fiction
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Category=AK
Category=AKLF
Category=UGG
Category=UMK
COP=Netherlands
Delivery_Delivery within 10-20 working days
eq_art-fashion-photography
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Language_English
media archaeology
media theory
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platform studies
Price_€100 and above
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softlaunch
Videogame history
Product details
- ISBN 9789462988286
- Dimensions: 156 x 234mm
- Publication Date: 16 Sep 2019
- Publisher: Amsterdam University Press
- Publication City/Country: NL
- Product Form: Hardback
- Language: English
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.
Benjamin Nicoll is a Lecturer in Digital Media and Communication in the School of Communication and a member of the Digital Media Research Centre at Queensland University of Technology, Australia.
Minor Platforms in Videogame History
€123.99
