Mobile & Social Game Design

Regular price €223.20
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Brandon Cotton
A01=Tim Fields
Author_Brandon Cotton
Author_Tim Fields
Category=UG
Category=UMK
design and monetization mechanics of mobile and social games
digital currency systems
Dragon Age
Dual Currency
Dual Currency System
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
evolution of the gaming sector
free-to-play economics
Functional Items
Game Developer
games for Facebook
games for social media websites
General Advertisements
Gold Sinks
how and why social and mobile games make money
In-game Currencies
In-game Economy
industry terms in mobile and social game design and monetization
mechanisms for acquiring users and methods of monetizing users
MMO Game
mobile game monetisation models
Mobile Games
Multi-user Dungeons
Multiplayer Online Battle Arenas
player engagement metrics
Smart Phone
Smartphones
Social Game Design
Social Gamers
Social Games
social network gaming research
social networks and games
Soft Currency
types of currency used in games
Ultima Online
User Retention
user retention strategies
VIP Section
Virtual Goods
virtual goods analysis
VOIP Technology
Xbox Live

Product details

  • ISBN 9781138427709
  • Weight: 600g
  • Dimensions: 156 x 234mm
  • Publication Date: 02 Aug 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

Successfully Navigate the Evolving World of Mobile and Social Game Design and Monetization

Completely updated, Mobile and Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book‘s many design and marketing techniques, strategies, and examples, you will acquire a better understanding of the design and monetization mechanics of mobile and social games as well as working knowledge of industry practices and terminology.
Learn How to Attract and Retain Gamers and Make Money

The book explores how the gaming sector has changed, including the evolution of free-to-play games on mobile and tablet devices, sophisticated subscription model-based products, and games for social media websites, such as Facebook. It also demystifies the alphabet soup of industry terms that have sprouted up around mobile and social game design and monetization. A major focus of the book is on popular mechanisms for acquiring users and methods of monetizing users. The author explains how to put the right kinds of hooks in your games, gather the appropriate metrics, and evaluate that information to increase the game‘s overall stickiness and revenue per user. He also discusses the sale of virtual goods and the types of currency used in games, including single and dual currency models. Each chapter includes an interview with industry leaders who share their insight on designing and producing games, analyzing metrics, and much more.

Since 1995, Tim Fields has worked in the game industry as a producer, project manager, design lead, and business developer. Tim has helped small studios and top publishers, such as EA and Microsoft, run teams that create great games. He has worked on shooters, sports games, racing titles, and RPGs using talent and teams from North America, Asia, and Europe.

More from this author