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MoCap for Artists
MoCap for Artists
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€47.99
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3D computer animation
A01=Brian Windsor
A01=Midori Kitagawa
animation pipeline
Author_Brian Windsor
Author_Midori Kitagawa
biomechanics analysis
capture
Capture Schedule
Capture Space
Capture Subject
Capture Volume
Category=UGN
character rigging
data
digital character movement
digital mocap technology
DOF Rotation
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Facial Rig
Fbx File
geometry
Gimbal Lock
IK Chain
IK Handle
inverse
Joint Chain
Joint Rotation Angles
Key Frame Animation
kinematics
Local Rotation Axes
Marker Data
Maya
Mocap Data
Mocap Suit
Mocap System
motion
Motion Capture
motion capture principles
MotionBuilder
performance capture
Play Back
Popular Science
Popular Science Monthly
previsualisation techniques
real-time animation workflow
rotational
Shot List
skin
Skin Geometries
Spline Curve
subjects
systems
Product details
- ISBN 9780240810003
- Weight: 780g
- Dimensions: 189 x 246mm
- Publication Date: 24 Mar 2008
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Paperback
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the downloadable resources deliver first-hand experience with some of the core processes.
As an associate professor in the Arts and Technology (ATEC) program at the University of Texas at Dallas (UTD) Midori teaches 3D computer animation and motion capture. Prior to joining UTD, she taught at the Ohio State University's Advanced Computing Center for the Arts and Design (ACCAD) for 10 years. Prof. Kitagawa's former advisees are contributing to the field of computer animation at educational institutions and at leading production companies, such as Pixar, Blue Sky, and PDI. Prof. Kitagawa holds a Ph.D. degree in visualization science from Texas A&M University, a M.A. degree in computer graphics and animation from the Ohio State University, and a B.F.A. degree in painting from Joshibi University in Tokyo, Japan. Brian Windsor is a graphics researcher at the Advanced Computing Center for the Arts and Design (ACCAD) at the Ohio State University, where he manages the motion capture lab, teaches motion capture, helps students and other departments with motion capture related issues, and works on research in how to use puppetry with motion graphics. In 2007 he received the Jim Henson Award for Innovation for his work with puppetry and motion capture. Brian has contributed to over 2 dozen video games and 5 features in the past. He has also given numerous lectures, has been published in several journals, and continues to promote motion capture, video game technology, and computer graphics.
MoCap for Artists
€47.99
