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A01=Committee on Modeling and Simulation: Opportunities for Collaboration Between the Defense and Entertainment Research Communities
A01=Computer Science and Telecommunications Board
A01=National Research Council
Author_Committee on Modeling and Simulation: Opportunities for Collaboration Between the Defense and Entertainment Research Communities
Author_Computer Science and Telecommunications Board
Author_National Research Council
Category=UGK
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction

Product details

  • ISBN 9780309058421
  • Dimensions: 152 x 229mm
  • Publication Date: 19 Sep 1997
  • Publisher: National Academies Press
  • Publication City/Country: US
  • Product Form: Paperback
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The entertainment industry and the U.S. Department of Defense--though differing widely in their motivations, objectives, and cultures--share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.
Committee on Modeling and Simulation: Opportunities for Collaboration Between the Defense and Entertainment Research Communities, Computer Science and Telecommunications Board, National Research Council

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