Modeling Creativity and Knowledge-Based Creative Design

Regular price €192.20
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
aided
Cad System
Category=JMR
Category=UYQ
computational creativity research
Computational View
computer
Computer Programs
computer supported creative process
connectionist modeling
Connectionist Models
Creative Design
Creative Engineering Design
creative engineering methods
Dense
design cognition
Design Knowledge
Design Prototypes
Design Space
Design Task
Dynamic Associations
emergent value theory
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Feasible Design Space
Follow
genetic algorithms in design
grammar
Layout Task
Monotonicity Analysis
Part III
problem
products
Prompt
prototypes
routine
Routine Designs
search
shape
Shape Grammars
Social Aspect
space
Structural Description
Vice Versa
Video Construct
Violated

Product details

  • ISBN 9780805811537
  • Weight: 771g
  • Dimensions: 152 x 229mm
  • Publication Date: 01 May 1993
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity.

This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.