Monstrosity in Games and Play

Regular price €56.99
Quantity:
Ships in 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
Category=A
Category=JBCT
Category=UG
critical analysis of game monstrosity
cultural representation games
digital folklore analysis
disability in interactive media
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
forthcoming
gender and horror tropes
intersectional monster theory
video game studies

Product details

  • ISBN 9781041183068
  • Dimensions: 156 x 234mm
  • Publication Date: 10 Jun 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are. This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them—and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline. Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.

Dr. Sarah Stang is an Assistant Professor of Game Studies in Brock University’s Department of Digital Humanities where she teaches courses in the Interactive Arts and Sciences, GAME, and Game Studies MA programs. Her research primarily focuses on gender representation in both digital and analogue games. Mikko Meriläinen is a Postdoctoral Research Fellow at the Centre of Excellence in Game Culture Studies at the Tampere University Game Research Lab. His research focus in on the intersections of gaming cultures and different areas of everyday life. Further information can be found at mikkomerilainen.com. Joleen Blom is a university lecturer at the Centre of Excellence in Game Culture Studies at the Tampere University Game Research Lab. She is the author of Video Game Characters and Transmedia Storytelling published at the Amsterdam University Press. For more, see joleenblom.com Lobna Hassan is Associate Professor (tenure-track) of sociotechnical transitions in services, at Lappeenranta-Lahti University of Technology, Finland. Dr. Hassan’s interests include game accessibility, gamification, and inclusion of people with disabilities. Her work and publications can be found at http://lobnahassan.com