More than a game

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A01=Barry Atkins
Author_Barry Atkins
Category=DS
Category=JBCC
Category=UDX
Close Combat
computer games
eq_bestseller
eq_biography-true-stories
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
global phenomenon
Half-Life
narrative
reading texts
realism
Sim City
storytelling
Tomb Raider

Product details

  • ISBN 9780719063657
  • Dimensions: 129 x 198mm
  • Publication Date: 08 May 2003
  • Publisher: Manchester University Press
  • Publication City/Country: GB
  • Product Form: Paperback
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The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

An electronic edition of this book is freely available under a Creative Commons (CC BY-NC-ND) licence.

Barry Atkins is Lecturer in English and Senior Learning and Teaching Fellow at Manchester Metropolitan University

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