Multimedia and Virtual Reality

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A01=Alistair Sutcliffe
augmented
Augmented Reality
Author_Alistair Sutcliffe
Category=UG
Category=UYV
Cd Rom Multimedia
CMC
cognitive modeling
Cognitive Walkthrough
Device Knowledge
Diagnostic Decision Tree
Direct Contact Point
dynamic
Dynamic Media
educational technology
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
feedback
GDPs
haptic
Haptic Feedback
Human Computer Communication
human computer interaction
interactive
interactive cognitive subsystems model
Interactive Microworlds
interface evaluation
interfaces
memory
Multimedia User Interface Design
multisensory
Multisensory Interaction
Multisensory Interfaces
PICT
Search Target
System Initiative
Task Knowledge
usability testing
User's Task
User’s Task
virtual prototyping
Virtual World
VP Group
VR System
working
Working Memory
world

Product details

  • ISBN 9780805839500
  • Weight: 725g
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Jan 2003
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.
Alistair Sutcliffe (Author)

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