Multimodal Approach to Video Games and the Player Experience

Regular price €52.99
A01=Weimin Toh
Author_Weimin Toh
Big Daddy
Capitol Building
Category=CF
Category=JBCT
Common Semiotic Principle
Core Gameplay Mechanics
empirical video game experience analysis
eq_bestseller
eq_dictionaries-language-reference
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game Developers
Game Objects
game studies
Game Studies Scholars
Gameplay Actions
Gameplay Mechanics
gameplay mechanics study
Gameplay Model
Gaming Preferences
interactive narrative analysis
interactive storytelling
Lee's Brother
Lee’s Brother
ludonarrative
Ludonarrative Dissonance
Multi-modal Approach
multimodal discourse analysis
multimodality
Narrative Analysis Framework
narrative immersion
narratology
new media
Opposition Mechanics
Plot Hooks
PS3 Gamer
qualitative player research
Respective Subcategories
social semiotics
Vice Versa
video game design
Video Game Narrative
Visual Semiotic Resource
Walking Dead
Weimin Toh

Product details

  • ISBN 9780367584665
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 30 Jun 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

Weimin Toh teaches in the Department of English Language and Literature at the National University of Singapore. His main research areas are social semiotics, multimodal discourse analysis/multimodality, game studies and narratology. He is also interested in other research topics such as child language development.