Multiplayer Gaming and Engine Coding for the Torque Game Engine

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A01=Edward F. Maurina
Active Collider
advanced multiplayer engine development
Artifi Cial Intelligence
artificial intelligence scripting
Author_Edward F. Maurina
Category=A
Category=UDX
Category=UGN
Category=UM
Category=UMK
Client Connection
collision detection algorithms
Collision Mesh
Connection Requests
Console Functions
Const Char
Control Object
debugging techniques
DTS.
Engine Code
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Fi Les
Fi Rst Argument
Fi Ve
Game Server
game server architecture
LAN
Multiplayer Games
Multiplayer Gaming
networked simulation
Obb
Object Id
Performance Profi Ling
Play Back
Profi Ler
Ray Casting
real-time synchronisation
Request URI
Vice Versa

Product details

  • ISBN 9781568814223
  • Weight: 838g
  • Dimensions: 191 x 235mm
  • Publication Date: 09 May 2008
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.

Edward F. Maurina III is the co-owner and lead designer of Roaming Gamer, LLC, an independent game studio and developer of educational products.

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