Narrative Design

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A01=Michael Breault
AAA
Analog Game
Author_Michael Breault
Board Games
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Cinematic Scripts
curriculum design for games
Digital Game
Elder Scrolls Online
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Game Design
Game Design Class
game design skills
Game Designers
Game Developers
Game Development
game development projects
Game Development Team
Game Idea
Game Industry
Game Mechanics
Game Stories
Game Writer
game writing pedagogy
GDD
Honey Badger
interactive storytelling
ludology
multimedia
Multiplayer Online Battle Arena
Narrative Design
narrative design career pathways
Narrative Designer
NPC
player agency
portfolio development
Red Faction
Tabletop
Transmedia
TSR
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Product details

  • ISBN 9780367191528
  • Weight: 331g
  • Dimensions: 156 x 234mm
  • Publication Date: 05 May 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry.

Key features of this book:

• An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies.

• An insider’s look at the game industry, including advice on breaking into the industry.

• Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers.

• Lessons and exercises to help students develop narrative design and game design skills.

• A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included.

Author Bio:

Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Michael Breault is a 35-year industry veteran who has worked on just over 130 games. Much of his work in the game industry has been as a writer or narrative designer (the rest has been as a game designer). For the last few years, he has been teaching narrative design and game design at several universities, currently at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers do every day while developing games, providing students with a real-world view of the work they will be doing as writers and designers in the game industry.

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