Neverending Stories

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A01=R. Lyle Skains
adventure games
audience
Author_R. Lyle Skains
Category=DSM
Category=JBCT
Category=UG
convergence
digital fiction
entertainment
eq_bestseller
eq_biography-true-stories
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Infocom
Instagram
Interactive narratives
interactive TV
multimedia
Netflix
simulators
storyworlds
transmedia
Twine games

Product details

  • ISBN 9781501364945
  • Dimensions: 152 x 229mm
  • Publication Date: 26 Jan 2023
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: US
  • Product Form: Hardback
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Winner of the 2023 N. Katherine Hayles Award for Criticism of Electronic Literature

Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek.

Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more.

The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity—dating to the origins of the print novel—to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval.

R. Lyle Skains conducts practice-based research into creating and publishing interactive digital narratives, manages Wonderbox Digital, and organizes the annual New Media Writing Prize, UK.

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