New Traditional Games for Learning

Regular price €65.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
activities
activity-games
Alex Moseley
Board Game
Board Games Design
Category=JNT
Category=JNV
Epistemic Frame
Epistemic Games
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Experiential Education Approach
Game Board
Game Design
Game Mechanic
Game Play Session
Hardware Cards
Initiative Games
international
Mobile Learning
Mutation Cards
Mutation Game
Nicola Whitton
Peer Assessment
QR Code
Reducing Body Length
Speaker Cards
Starting Population Size
Table Top
Test Anxiety
Trading Card Game
Traditional Method Group
Vice Versa
Young Man

Product details

  • ISBN 9780415815840
  • Weight: 430g
  • Dimensions: 152 x 229mm
  • Publication Date: 28 Aug 2013
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples.

An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.

Alex Moseley is an Educational Designer and University Teaching Fellow at the University of Leicester, UK.

Nicola Whitton is a Research Fellow at Manchester Metropolitan University, UK.