Nintendo

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A01=Randy Nichols
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Author_Randy Nichols
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Category1=Non-Fiction
Category=H
Category=JBCT
Category=JFD
Category=JP
Category=KCP
Category=KNT
Category=NH
consumer electronics history
COP=United Kingdom
critical political economy of media
cultural and creative industries
cultural production studies
Delivery_Pre-order
digital media
eq_bestseller
eq_business-finance-law
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
franchise development strategies
global media
intellectual property analysis
Language_English
media globalization
media industries
multinational video game corporations
Nintendo
PA=Not yet available
political economy theory
Price_€50 to €100
PS=Forthcoming
softlaunch
video games industry

Product details

  • ISBN 9780367469092
  • Weight: 260g
  • Dimensions: 138 x 216mm
  • Publication Date: 13 Oct 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo.

This book offers a deeper examination into Nintendo as a global media giant, with some of the industry’s best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company’s key figures and main franchises are important, Nintendo’s impact as a company – and what we can learn from its evolution – is instructive beyond the video game industry.

This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.

Randy Nichols is Associate Professor in the Division of Culture, Arts & Communication in the School of Interdisciplinary Arts & Sciences at the University of Washington Tacoma. His work focuses on the critical political economy of video games. He has published three books: The Video Game Business (2014), Inside the Video Game Industry (2016), and Political Economy of Media Industries (2019), as well as various articles and book chapters analyzing the interplay of the video game industry with other media industries and the implications of video games on cultural and creative industries policy.

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