Non-Photorealistic Rendering

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A01=Amy Gooch
A01=Bruce Gooch
algorithmic art generation methods
Author_Amy Gooch
Author_Bruce Gooch
BSP Tree
Buchanan 99b
Camera Path
Category=UG
Category=UMK
Cel Animation
Cellular Automata
computational aesthetics
Cpd
Depth Map
Disney's Tarzan
Edge Lines
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Graphite Pencil Drawing
image stylisation techniques
interactive graphics systems
Non-Photorealistic Rendering
NTT.
NURBS Surface
Paint Particles
painterly algorithms
Phong Shading
Principal Curvature
RGB
RGB Color
RGB Space
scientific visualisation
Shadow Mattes
Silhouette Curves
Silhouette Edges
Source Image
Stroke Textures
stroke-based rendering
Tea Pot

Product details

  • ISBN 9780367447236
  • Weight: 530g
  • Dimensions: 156 x 234mm
  • Publication Date: 18 Dec 2019
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on the communication content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of some of the algorithms as well as pseudo-code for producing some of the images is included.
Gooch\, Bruce; Gooch\, Amy

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