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Noncooperative Game Theory
Noncooperative Game Theory
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€80.99
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A0
A01=João P. Hespanha
Additive white Gaussian noise
Advertising campaign
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Almost surely
Author_João P. Hespanha
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Bell number
Big O notation
Boundary value problem
Category1=Non-Fiction
Category=PBUD
Category=TBJ
Category=UY
Computation
Congestion game
Continuous function
Control theory
Conversion factor
COP=United States
Cost curve
Decision rule
Decision-making
Degrees of freedom (statistics)
Delivery_Delivery within 10-20 working days
Differentiable function
Differential equation
Differential game
Direct proof
Dynamic programming
Economics
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eq_computing
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eq_nobargain
eq_non-fiction
eq_tech-engineering
Expected value
GNU General Public License
Hyperplane
Inequality (mathematics)
Language_English
Lecture
Linear algebra
Linear programming
Marginal cost
Mathematical optimization
Matrix Games
Maxima and minima
Mechanism design
Minimax theorem
Monotonic function
Multi-agent system
Nash equilibrium
Notation
Optimization problem
Outcome (game theory)
Outcome (probability)
PA=Available
Pareto efficiency
Percentage
Policy
Potential game
Price of anarchy
Price_€50 to €100
Probability
Probability distribution
PS=Active
Pursuit-evasion
Random variable
Randomization
Reinhard Selten
Result
Saddle point
Shannon–Hartley theorem
Shapley value
softlaunch
Special case
State space
Stochastic
Strategy (game theory)
Subset
Suggestion
Summation
Tax
Theorem
Transpose
Variable (mathematics)
Verbosity
Weierstrass theorem
Product details
- ISBN 9780691175218
- Weight: 765g
- Dimensions: 203 x 254mm
- Publication Date: 13 Jun 2017
- Publisher: Princeton University Press
- Publication City/Country: US
- Product Form: Hardback
- Language: English
Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. Joao Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria--such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty--the unforgiving variable that can wreck engineering designs.
Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding. Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications. * An introduction to game theory applications for students of engineering and computer science * Materials presented sequentially and in an easy-to-understand fashion* Topics explore zero-sum, non-zero-sum, and dynamics games* MATLAB commands are included
Joao P. Hespanha is a professor in the Department of Electrical and Computer Engineering at the University of California, Santa Barbara. He is the author of Linear Systems Theory (Princeton).
Noncooperative Game Theory
€80.99
