Numerical Algorithms

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A01=Justin Solomon
advanced numerical methods for graphics
Author_Justin Solomon
Category=PBKS
Category=UGK
Category=UYQM
Category=UYQV
computational geometry
eigenvalue problems
eq_bestseller
eq_computing
eq_isMigrated=1
eq_nobargain
eq_non-fiction
interpolation techniques
numerical linear algebra
optimisation algorithms
scientific data processing

Product details

  • ISBN 9781482251883
  • Weight: 880g
  • Dimensions: 178 x 254mm
  • Publication Date: 13 Jul 2015
  • Publisher: Apple Academic Press Inc.
  • Publication City/Country: CA
  • Product Form: Hardback
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Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic design from a practical standpoint and provides insight into the theoretical tools needed to support these skills.

The book covers a wide range of topics—from numerical linear algebra to optimization and differential equations—focusing on real-world motivation and unifying themes. It incorporates cases from computer science research and practice, accompanied by highlights from in-depth literature on each subtopic. Comprehensive end-of-chapter exercises encourage critical thinking and build students’ intuition while introducing extensions of the basic material.

The text is designed for advanced undergraduate and beginning graduate students in computer science and related fields with experience in calculus and linear algebra. For students with a background in discrete mathematics, the book includes some reminders of relevant continuous mathematical background.

Justin Solomon is an assistant professor in the Department of Electrical Engineering and Computer Science at MIT, where he studies problems in shape analysis, machine learning, and graphics from a geometric perspective. He received a PhD in computer science from Stanford University, where he was also a lecturer for courses in graphics, differential geometry, and numerical methods. Subsequently he served as an NSF Mathematical Sciences Postdoctoral Fellow at Princeton’s Program in Applied and Computational Mathematics. Before his graduate studies, he was a member of Pixar’s Tools Research group.

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